فیلم آموزش ساخت بازی پرندگان با ++SFML C

فیلم آموزش ساخت بازی پرندگان با ++SFML C

در خدمت شما کاربران عزیز هستیم با فیلم آموزش ساخت بازی پرندگان با ++SFML C به زبان اصلی یا دوره Udemy Flappy Bird Clone – The Complete SFML C++ Game Course از وب سایت آموزش برنامه نویسی سورس باران. با مشاهده این دوره آموزشی بسیار ارزشمند یاد می گیرید که چطور بوسیله زبان برنامه نویسی سی پلاس پلاس ، یک بازی پرندگان کدنویسی کنید. لیست سرفصل در ادامه مطلب، لطفا با ما همراه باشید…

فیلم آموزش ساخت بازی پرندگان با ++SFML C

Game Programming Course To End All CoursesLearn how to make cross platform games using the immensely successful and addictive Flappy Bird as an example. A step by step process is used to show everything from project setup to essential game design technique
–
Introduction
1 Lecture
02:13
Welcome to the Flappy Bird SFML C++ Game Development course.
Introduction
Preview
02:13
–
History
2 Lectures
00:27
Great Articles
00:15
Psychological Techniques Employed By Flappy Bird
00:11
–
Project Creation & Setup
2 Lectures
24:55
In this video we will cover the following
Prerequisites:
Windows Visual Studio project setupResources
Setup Project - Windows (Visual Studio)
13:47
In this video we will cover the following
Prerequisites:
Mac Xcode project setupResources
Setup Project - Mac OS X (Xcode)
11:08
–
Game Engine Setup
4 Lectures
47:34
We will create the state machine which will allow our game to manage different game states/screens from Main Menu to Game to Pause state
Great links to learn more about State Machines:
http://gameprogrammingpatterns.com/state.htmlhttps://www.gamedev.net/resources/_/technical/game-programming/state-machines-in-games-r2982https://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-theory-and-implementation--gamedev-11867
State Machine
17:43
We will create an asset manager to handle the loading and retrieval of various types of assets including the following
TexturesFonts
Asset Manager
08:14
We will cover implementing an input manager to handle all of our input needs. It will be extendable allowing you to implement more and complex input methods for your future games.
Input Manager
07:35
We will implement the main game loop that will handle all of our game from input to asset management to state handling.
Game Loop
14:02
–
State Creation
4 Lectures
43:45
We will now implement the Splash State that allows us to add our very own logo
Splash State
Preview
17:24
We will now implement the Main Menu State that allows us to  navigate to the Game State and displays the game name/logo.
Main Menu State
15:47
We will now implement the Game State that will contain our main game logic and game elements.
Game State
06:29
We will now implement the Game Over State that will appear when the player wins or loses.
Game Over State
04:05
–
Game Logic
14 Lectures
02:31:20
We will now create our Pipe class which will serve as the foundation for spawning and moving pipes.
Pipe Class Setup
07:44
Now we will spawn pipes that move from the right to the left of our game window.
Spawn Moving Pipes
Preview
10:54
Lets spawn pipes automatically and delete them when they move off screen.
Automatically Spawning Pipes and Deleting Them
08:14
Pipes are awesome but we need some ground/land to compliment them, also they need to move :D
Create Moving Ground
14:12
Lets liven the game up by randomising the Y position of the pipes to add some difficulty to this game.
Randomise Pipe Y Position
06:12
Awesome we have pipes and land. Now lets create the basics for our Bird Class which will allow us to create a moving, animating bird.
Bird Class Setup
09:56
The bird is boring, lets make it come to life using animation :D
Animating The Bird
Preview
07:58
We will now make our bird fly.
Fly Bird Fly
11:28
Let's make our bird rotate to look down when it's falling and rotate to look up when it's flying.
Rotate Bird
05:59
Without collision we have a very easy game, so lets implement collision detection with the ground and a game state system for the different gameplay states.
Collision With The Ground & Game State System
15:02
We have collision with the ground, lets extend it to support collision with the moving pipes arrrgggghhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Collision With The Pipes
08:37
Dying is not fun. So lets rub it in the players face with a flash of light :D
Flash Screen White Upon Death
11:56
Games are no fun without scoring, so lets add a scoring system.
Scoring System
15:05
The player needs to be able to see their score as they are playing so lets implement it.
Displaying The Score
18:03
–
Game Over
4 Lectures
39:03
We have a fully functioning game. Lets extend it with a game over screen to display some extra data.
Setup
16:04
We will now display the players pitiful score on the game over.
Display Score
08:25
It isn't fun if we lose our score when the app is shut down, Flappy Bird is hard as it is. So lets save our scores.
Saving Score
06:16
Shiny things are awesome, lets give the player some medals for their hard work.
Medals
08:18
–
Extras
5 Lectures
19:26
We will add audio to engage the player even more.
Sound Effects
08:09
Extra Task - Music
00:19
The command prompt is great for debugging for doesn't look very elegant when sharing your amazing game with the world.
In this video we will cover hiding the command prompt.
Hide Console On Windows
01:23
Running your game through Visual Studio is great but not ideal for sharing your game. Also Visual Studio uses valuable resources from your computer for debugging.
Lets cover how to produce a release version of your amazing game to share.
Distributing Your Game On Windows
02:57
So what is next after this awesome Flappy Bird game?
Where To Go Next?
06:38

حتما بخوانید!!! کتاب آموزش برنامه‌ نویسی بازی با استفاده از SFML

SFML چیست؟

واسطی است که component های مختلفی رو برای سیستم شما فراهم می کنه که با اون نوشتن برنامه های گرافیکی و بازی برای برنامه نویس ها راحت تر هست و از پنج ماژول تشکیل شده : system،window،graphics،audio و network SFML به صورت Multi-platform ارائه شده است و بر روی سیستم عامل های Windows،Linux،Mac OS x قابل اجرا است و بزودی بر روی سیستم عامل Android و IOS قابل اجرا خواهدبود. همچنین این واسط به طور ویژه برای زبان های برنامه نویسی C و NET. ارائه شده و هم اکنون زبان های دیگر مثل JAVA و Python و… هم از این واسط بهره می برند.

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